Game Design

6 Credentials

To earn the Final Boss badge, a student progressed through each stage of the game design process: starting with a playable prototype (Game Starter), developing custom visual assets (Pixel Pro), writing a strong narrative (Storyteller), finalizing and publishing their game (Arcade Expert), and integrating everything into a fully polished project (Final Boss). Along the way, they built creative, technical, and problem-solving skills while learning how to take an idea from concept to public release

The student developed the first working version of their game idea, focusing on transforming a concept into a playable product. This included deciding on the game genre, outlining objectives, and implementing the basic rules and mechanics that make the game function. The prototype did not need full art or story polish, but it demonstrated core gameplay elements such as movement, scoring, or win/loss conditions. Students also learned to debug early issues and adapt their ideas based on what was feasible in code.
My design #1
2

The student designed and built original visual assets for their game. This involved sketching ideas, creating pixel-based artwork for characters, objects, and backgrounds, and animating these assets for fluid gameplay interaction. They learned how to ensure their sprites fit the visual style of the game and how to optimize artwork for smooth performance. This badge reflects both creative design and technical execution in game visuals.
My design #2
3

The student crafted an engaging story that integrated seamlessly with gameplay. This included creating a clear setting, believable characters, and a structured plot with a beginning, conflict, and resolution. Dialogues, cutscenes, or in-game text were designed to enhance the player’s connection to the game world. The narrative supported the gameplay flow, provided motivation, and created emotional investment for the player.
My design #3
4

The student completed a fully functional game and successfully published it on the MakeCode Arcade platform. This process included final debugging, integrating all art and story elements, and ensuring the game ran smoothly. They followed the publishing workflow to make the game accessible online, including adding a title, instructions, and descriptions for other players. This badge shows the student’s ability to finalize, polish, and share their work publicly.
My design #4
5

The student brought together all previous skills to create a complete, polished game from start to finish. This included refined gameplay mechanics, original art and animation, a compelling narrative, and successful publishing. They presented their game for evaluation, received feedback, and reflected on their learning journey. This badge represents mastery of the full pathway and readiness to apply these skills to future creative or technical projects.
My design #6

Pathway Completed – Congratulations, You Did It!

This badge is automatically awarded to students who have successfully earned all other badges in the Game Design pathway. It represents the full completion of the program—from creating their first prototype, designing original art and story, publishing a playable game, and integrating all elements into a polished final project. This badge is a mark of dedication, skill development, and the ability to see a complex creative project through to the end.
My design #5

Issued to

Christina Swiontek

Credentials Earned

1/5